Dreamwalkers is a fantasy card game. You duel with other dreamers using fragments of your memory.
Duels
To play, press the NEW button. You can enter your name and select your avatar and life.
You will then get the duel screen. It shows your deck and information about the duel.
Cards in the deck can be selected and replaced, renamed or given other artwork.
It is also possible to calculate an indicative strength of your deck against the computer deck.
To play a game, press DREAM. You can concede a game at any time with the CONCEDE button.
After each game, the number of played games will increase.
The number of wins and winning percentage are also shown.
You can play as many games as you like. You can also SAVE or LOAD a duel.
Press the SWAP button to swap the decks and reset the score.
With the OPTIONS button the AI difficulty can be selected.
Fragments
There are three different kinds of fragments :
a minion is a being that can help you fight the opponent dreamer
an effect is a one shot event that can be beneficial for you or bad for your opponent
a weapon can be used to make your minions stronger by attaching it
A minion can be awake or sleeping, which is shown by the moon symbol in the top left corner.
If the attack of a minion is lower than zero, it is shown in red.
name
resource cost
ability symbols
rule text
attack
life
Rules
On each of your turns, your resource pool becomes 3.
A dreamer loses the game when all life is lost or when no more fragments can be remembered.
If a dreamer controls more than 5 minions, that dreamer abandons minions until no more than 5 minions are controlled.
Phases
These are the phases in each turn :
Begin : refresh resource pool, draw fragment
Main : play minions, weapons and effects
Attack : declare attacking minions, then play effects
Block : declare blocking minions, then play effects
Combat : minions deal combat damage
End : play effects, then perform cleanup
Combat
Combat is the main way to let the opponent lose life.
The dreamer on turn first declares the attacking minions.
By attacking a minion will become sleeping, unless it has sleepless.
A minion can only attack when :
it did not come into play this turn or has rush
it does not have defender
it is not sleeping
The defending dreamer can then declare the blocking minions.
A minion can only block an attacker when :
it does not have attacker
it is not sleeping
the attacker does not have unblockable
it has flight or intercept if the attacker has flight
it has equal or higher attack if the attacker has dread
it has equal or lower attack if the attacker has sneak
it does not have holy if the attacker has unholy
it does not have unholy if the attacker has holy
A minion can only block a single attacker. An attacker can be blocked by multiple minions.
When an attacker becomes blocked, it cannot deal damage to the defending dreamer.
The order of the blockers is important as it determines how damage from the attacker is dealt.
The attacker needs to deal lethal damage to a blocker before it can deal remaining damage to a next blocker.
Lethal damage is equal to the remaining life of the minion, ignoring damage prevention.
All remaining damage after dealing lethal damage is done to the first blocker.
Take for instance an attacker with 12 attack and two blockers, the first with 5 life, and the second with 4 life.
The attacker will deal in this case 5 + 3 damage to the first blocker and 4 damage to the second blocker.
Terminology
fragment = card / memory = hand / mind = library / waste = graveyard
abandon : move a fragment you control in play to your waste
annul : move a fragment on the stack to its owner's waste
bounce : move a fragment in play to its owner's memory
control : gain control of a fragment in play, if it is a minion, remove it from combat
copy : put a token into play of a fragment in play
forget : move a fragment from your memory to your waste
remember : put the top fragment of your mind into your memory
waste : move a fragment in play to its owner's waste
Keyword Abilities
ambush : this fragment can be played any time you can play effects
attacker : this minion can't block
cover : this fragment can't be targeted by your opponent
defender : this minion can't attack
dread : this minion can't be blocked by minions with lower attack
flight : this minion can't be blocked except by minions with flight or intercept
holy : this minion can't be blocked or dealt damage by sources with unholy
immortal : the life of this minion can't become lower than 1
intercept : this minion can block minions with flight
inviolable : all damage dealt to this minion that is equal or below to 5 is prevented
leech : damage dealt by this source also causes you to gain that much life
legion : this minion gets +1 attack for each other minion you control
pacify : minions dealt damage by this source get defender
pierce : damage dealt by this source can't be prevented
rush : this minion can attack the turn it comes into play
slayer : minions dealt damage by this source are wasted
sleepless : attacking doesn't cause this minion to sleep
sneak : this minion can't be blocked by minions with higher attack
unannulable : this fragment can't be annulled
unblockable : this minion can't be blocked
unholy : this minion can't be blocked or dealt damage by sources with holy
wield : this minion gets +2 attack for each weapon attached to it
Triggered Abilities
amplify X : whenever another minion you control with higher attack comes into play, this minion gets +X attack
assault : when this minion comes into play, it deals combat damage to your opponent equal to its attack
avenge X : when this fragment is wasted, your opponent loses X life
bash X : whenever this minion deals combat damage to a minion, it deals X damage to that minion's controller
bloodlust X : whenever a dreamer is dealt noncombat damage, this minion gets +X attack
bloom X : when this fragment comes into play, add X to your resource pool
brutal X : whenever this minion deals combat damage to a dreamer, it deals X damage to that dreamer
curse X : when this fragment comes into play, minions you do not control get -X attack
disarm : whenever this minion deals combat damage to a minion, if weapon is attached to that minion, unattach that weapon
distress : whenever this minion deals combat damage to a dreamer, that dreamer forgets a fragment
filter X : when this fragment comes into play, you remember X fragments, then you forget X fragments
heal X : when this fragment comes into play, you gain X life
heroic X : whenever a minion you control attacks alone, that minion gets +X attack this turn
ignite X : at the begin of your turn, this minion deals X damage to your opponent
learn X : when this fragment comes into play, it lets you remember fragment X
leech X : whenever this minion deals combat damage to a dreamer, you gain X life
martyr : if damage would be dealt to you, instead deal it to this minion
mentor X : whenever another minion comes into play under your control, it gets +X attack
predator X : whenever this minion attacks, it gets +X attack this turn
rampage X : whenever this minion blocks or is blocked, it gets +X attack this turn
recover X : at the begin of your turn, this minion gains X life
reincarnate : when this fragment is wasted, return it to its owner's memory
reinforce X : at the begin of your turn, this minion gets +X attack
replace : when this fragment comes into play, you remember a fragment
revive : when this fragment is wasted, if it is not a token, copy it
sting X : when this fragment comes into play, it deals X damage to target minion
thieve : whenever this minion deals combat damage to a dreamer, you remember a fragment
train X : when this fragment comes into play, target minion gets +X attack
twin : when this fragment comes into play, if it is not a token, copy it
vampiric X : whenever this minion deals combat damage to a dreamer, it gets +X attack
warcry X : whenever this minion attacks, attacking minions get +X attack this turn
User Interface
Shortcuts
Right mouse button on playing field : forward button
Right or Space key : forward button
Left or Escape key : backward button
F1 or M key : show or hide messages
F9 key : set life of opponent to 0
Data Folder
The data folder is located in %FOLDER%.
When there is a themes folder in the data folder, the .jpg images in that folder can be selected as background in the options.